**BREAKING CHANGE** Changing the way terrain is stored and used internally.

This commit is contained in:
Adam Frisby
2007-04-06 18:48:23 +00:00
parent df4df07c39
commit fb0dffbf13
23 changed files with 299 additions and 76 deletions

View File

@@ -49,7 +49,7 @@ namespace OpenSim.Physics.Manager
public abstract void GetResults();
public abstract void SetTerrain(float[] heightMap);
public abstract void SetTerrain(float[,] heightMap);
public abstract void DeleteTerrain();
@@ -87,7 +87,7 @@ namespace OpenSim.Physics.Manager
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("NullPhysicsScene : GetResults()");
}
public override void SetTerrain(float[] heightMap)
public override void SetTerrain(float[,] heightMap)
{
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("NullPhysicsScene : SetTerrain({0} items)", heightMap.Length);
}