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**BREAKING CHANGE** Changing the way terrain is stored and used internally.
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@@ -49,7 +49,7 @@ namespace OpenSim.Physics.Manager
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public abstract void GetResults();
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public abstract void SetTerrain(float[] heightMap);
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public abstract void SetTerrain(float[,] heightMap);
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public abstract void DeleteTerrain();
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@@ -87,7 +87,7 @@ namespace OpenSim.Physics.Manager
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine("NullPhysicsScene : GetResults()");
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}
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public override void SetTerrain(float[] heightMap)
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public override void SetTerrain(float[,] heightMap)
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{
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine("NullPhysicsScene : SetTerrain({0} items)", heightMap.Length);
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}
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