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**BREAKING CHANGE** Changing the way terrain is stored and used internally.
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@@ -173,7 +173,7 @@ namespace OpenSim.Physics.OdePlugin
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}
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}
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public override void SetTerrain(float[] heightMap)
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public override void SetTerrain(float[,] heightMap)
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{
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for (int i = 0; i < 65536; i++)
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{
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