mirror of
https://github.com/opensim/opensim.git
synced 2026-08-04 08:06:27 +08:00
**BREAKING CHANGE** Changing the way terrain is stored and used internally.
This commit is contained in:
@@ -1,4 +1,4 @@
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@@ -6,7 +6,8 @@
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@@ -15,9 +16,11 @@
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@@ -28,7 +31,8 @@
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<ConfigurationOverrideFile>
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<DefineConstants>TRACE;DEBUG</DefineConstants>
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<DebugSymbols>True</DebugSymbols>
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<FileAlignment>4096</FileAlignment>
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<Optimize>False</Optimize>
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@@ -37,7 +41,8 @@
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<RemoveIntegerChecks>False</RemoveIntegerChecks>
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<TreatWarningsAsErrors>False</TreatWarningsAsErrors>
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<WarningLevel>4</WarningLevel>
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<NoWarn></NoWarn>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<AllowUnsafeBlocks>False</AllowUnsafeBlocks>
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@@ -46,7 +51,8 @@
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<ConfigurationOverrideFile>
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<DefineConstants>TRACE</DefineConstants>
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<DocumentationFile></DocumentationFile>
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<DebugSymbols>False</DebugSymbols>
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<FileAlignment>4096</FileAlignment>
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<Optimize>True</Optimize>
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@@ -55,26 +61,27 @@
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<RemoveIntegerChecks>False</RemoveIntegerChecks>
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<TreatWarningsAsErrors>False</TreatWarningsAsErrors>
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<WarningLevel>4</WarningLevel>
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<NoWarn></NoWarn>
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<NoWarn>
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</NoWarn>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="System" >
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<Reference Include="System">
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<HintPath>System.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="System.Xml" >
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<Reference Include="System.Xml">
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<HintPath>System.Xml.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="libsecondlife.dll" >
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<Reference Include="libsecondlife.dll">
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<HintPath>..\bin\libsecondlife.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="Axiom.MathLib.dll" >
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<Reference Include="Axiom.MathLib.dll">
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<HintPath>..\bin\Axiom.MathLib.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="Db4objects.Db4o.dll" >
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<Reference Include="Db4objects.Db4o.dll">
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<HintPath>..\bin\Db4objects.Db4o.dll</HintPath>
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<Private>False</Private>
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</Reference>
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@@ -84,31 +91,35 @@
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<Name>OpenSim.Framework</Name>
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<Project>{8ACA2445-0000-0000-0000-000000000000}</Project>
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<Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
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<Name>OpenSim.Framework.Console</Name>
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<Private>False</Private>
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<ProjectReference Include="..\OpenSim.GenericConfig\Xml\OpenSim.GenericConfig.Xml.csproj">
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<Name>OpenSim.GenericConfig.Xml</Name>
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<Private>False</Private>
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<Private>False</Private>
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</ProjectReference>
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<ProjectReference Include="..\OpenSim.Physics\Manager\OpenSim.Physics.Manager.csproj">
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<Name>OpenSim.Physics.Manager</Name>
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<Project>{8BE16150-0000-0000-0000-000000000000}</Project>
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<Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
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<Private>False</Private>
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<Private>False</Private>
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</ProjectReference>
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<ProjectReference Include="..\OpenSim.Terrain.BasicTerrain\OpenSim.Terrain.BasicTerrain.csproj">
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<Project>{FFD5951C-4002-4ACA-9ADF-68852357B94A}</Project>
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<Name>OpenSim.Terrain.BasicTerrain</Name>
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</ProjectReference>
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<ProjectReference Include="..\Servers\OpenSim.Servers.csproj">
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<Name>OpenSim.Servers</Name>
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<Project>{8BB20F0A-0000-0000-0000-000000000000}</Project>
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<ItemGroup>
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@@ -222,4 +233,4 @@
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<PostBuildEvent>
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</PostBuildEvent>
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</PropertyGroup>
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</Project>
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</Project>
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@@ -156,7 +156,7 @@ namespace OpenSim
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m_console.WriteLine("Main.cs:Startup() - Starting up messaging system");
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LocalWorld.PhysScene = this.physManager.GetPhysicsScene(this.m_physicsEngine); //should be reading from the config file what physics engine to use
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LocalWorld.PhysScene.SetTerrain(LocalWorld.LandMap);
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LocalWorld.PhysScene.SetTerrain(LocalWorld.Terrain.map);
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//should be passing a IGenericConfig object to these so they can read the config data they want from it
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GridServers.AssetServer.SetServerInfo(regionData.AssetURL, regionData.AssetSendKey);
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@@ -44,7 +44,7 @@ namespace OpenSim.world
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Avatar.cs - Loading details from grid (DUMMY)");
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ControllingClient = TheClient;
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localid = 8880000 + (this.m_world._localNumber++);
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Pos = new LLVector3(100.0f, 100.0f, m_world.LandMap[(int)Pos.Y * 256 + (int)Pos.X] + 1);
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Pos = new LLVector3(100.0f, 100.0f, m_world.Terrain.map[(int)Pos.X, (int)Pos.Y] + 1.0f);
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visualParams = new byte[218];
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for (int i = 0; i < 218; i++)
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{
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@@ -332,7 +332,7 @@ namespace OpenSim.world
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public override void LandRenegerated()
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{
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Pos = new LLVector3(100.0f, 100.0f, this.m_world.LandMap[(int)Pos.Y * 256 + (int)Pos.X] + 50);
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Pos = new LLVector3(100.0f, 100.0f, m_world.Terrain.map[(int)Pos.X, (int)Pos.Y] + 50.0f);
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}
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}
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@@ -14,6 +14,7 @@ using OpenSim.Assets;
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using OpenSim.world.scripting;
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using OpenSim.RegionServer.world.scripting;
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using OpenSim.RegionServer.world.scripting.Scripts;
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using OpenSim.Terrain;
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namespace OpenSim.world
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{
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@@ -23,8 +24,9 @@ namespace OpenSim.world
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public Dictionary<libsecondlife.LLUUID, Entity> Entities;
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public Dictionary<libsecondlife.LLUUID, Avatar> Avatars;
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public Dictionary<libsecondlife.LLUUID, Primitive> Prims;
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public float[] LandMap;
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// public float[] LandMap;
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public ScriptEngine Scripts;
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public TerrainEngine Terrain; //TODO: Replace TerrainManager with this.
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public uint _localNumber = 0;
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private PhysicsScene phyScene;
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private float timeStep = 0.1f;
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@@ -189,13 +191,13 @@ namespace OpenSim.world
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public void RegenerateTerrain()
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{
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HeightmapGenHills hills = new HeightmapGenHills();
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this.LandMap = hills.GenerateHeightmap(200, 4.0f, 80.0f, false);
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Terrain.hills();
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lock (this.LockPhysicsEngine)
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{
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this.phyScene.SetTerrain(this.LandMap);
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this.phyScene.SetTerrain(Terrain.map);
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}
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this.localStorage.SaveMap(this.LandMap);
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this.localStorage.SaveMap(this.Terrain.map);
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foreach (SimClient client in m_clientThreads.Values)
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{
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@@ -208,14 +210,14 @@ namespace OpenSim.world
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}
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}
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public void RegenerateTerrain(float[] newMap)
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public void RegenerateTerrain(float[,] newMap)
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{
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this.LandMap = newMap;
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this.Terrain.map = newMap;
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lock (this.LockPhysicsEngine)
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{
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this.phyScene.SetTerrain(this.LandMap);
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this.phyScene.SetTerrain(this.Terrain.map);
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}
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this.localStorage.SaveMap(this.LandMap);
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this.localStorage.SaveMap(this.Terrain.map);
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foreach (SimClient client in m_clientThreads.Values)
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{
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@@ -234,9 +236,9 @@ namespace OpenSim.world
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{
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lock (this.LockPhysicsEngine)
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{
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this.phyScene.SetTerrain(this.LandMap);
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this.phyScene.SetTerrain(this.Terrain.map);
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}
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this.localStorage.SaveMap(this.LandMap);
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this.localStorage.SaveMap(this.Terrain.map);
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foreach (SimClient client in m_clientThreads.Values)
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{
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@@ -249,7 +251,7 @@ namespace OpenSim.world
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public void LoadWorldMap()
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{
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LandMap = this.localStorage.LoadWorld();
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Terrain.map = this.localStorage.LoadWorld();
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}
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public void LoadPrimsFromStorage()
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@@ -288,7 +290,7 @@ namespace OpenSim.world
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patches[2] = x + 2 + y * 16;
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patches[3] = x + 3 + y * 16;
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Packet layerpack = TerrainManager.CreateLandPacket(LandMap, patches);
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Packet layerpack = TerrainManager.CreateLandPacket(Terrain.map, patches);
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RemoteClient.OutPacket(layerpack);
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}
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}
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@@ -310,7 +312,7 @@ namespace OpenSim.world
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//patches[2] = patchx + 2 + patchy * 16;
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//patches[3] = patchx + 3 + patchy * 16;
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Packet layerpack = TerrainManager.CreateLandPacket(LandMap, patches);
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Packet layerpack = TerrainManager.CreateLandPacket(Terrain.map, patches);
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RemoteClient.OutPacket(layerpack);
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}
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@@ -24,34 +24,16 @@ namespace OpenSim.world
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// raise terrain
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if (modify.ParcelData.Length > 0)
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{
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int mody = (int)modify.ParcelData[0].North;
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int modx = (int)modify.ParcelData[0].West;
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lock (LandMap)
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{
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LandMap[(mody * 256) + modx - 1] += 0.05f;
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LandMap[(mody * 256) + modx] += 0.1f;
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LandMap[(mody * 256) + modx + 1] += 0.05f;
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LandMap[((mody + 1) * 256) + modx] += 0.05f;
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LandMap[((mody - 1) * 256) + modx] += 0.05f;
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}
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RegenerateTerrain(true, modx, mody);
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Terrain.raise(modify.ParcelData[0].North, modify.ParcelData[0].West, 10.0, 0.1);
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RegenerateTerrain(true, (int)modify.ParcelData[0].North, (int)modify.ParcelData[0].West);
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}
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break;
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case 2:
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//lower terrain
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if (modify.ParcelData.Length > 0)
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{
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int mody = (int)modify.ParcelData[0].North;
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int modx = (int)modify.ParcelData[0].West;
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lock (LandMap)
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{
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LandMap[(mody * 256) + modx - 1] -= 0.05f;
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LandMap[(mody * 256) + modx] -= 0.1f;
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LandMap[(mody * 256) + modx + 1] -= 0.05f;
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LandMap[((mody + 1) * 256) + modx] -= 0.05f;
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LandMap[((mody - 1) * 256) + modx] -= 0.05f;
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}
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RegenerateTerrain(true, modx, mody);
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Terrain.lower(modify.ParcelData[0].North, modify.ParcelData[0].West, 10.0, 0.1);
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RegenerateTerrain(true, (int)modify.ParcelData[0].North, (int)modify.ParcelData[0].West);
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}
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break;
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}
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