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**BREAKING CHANGE** Changing the way terrain is stored and used internally.
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@@ -156,7 +156,7 @@ namespace OpenSim
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m_console.WriteLine("Main.cs:Startup() - Starting up messaging system");
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LocalWorld.PhysScene = this.physManager.GetPhysicsScene(this.m_physicsEngine); //should be reading from the config file what physics engine to use
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LocalWorld.PhysScene.SetTerrain(LocalWorld.LandMap);
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LocalWorld.PhysScene.SetTerrain(LocalWorld.Terrain.map);
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//should be passing a IGenericConfig object to these so they can read the config data they want from it
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GridServers.AssetServer.SetServerInfo(regionData.AssetURL, regionData.AssetSendKey);
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