**BREAKING CHANGE** Changing the way terrain is stored and used internally.

This commit is contained in:
Adam Frisby
2007-04-06 18:48:23 +00:00
parent df4df07c39
commit fb0dffbf13
23 changed files with 299 additions and 76 deletions

View File

@@ -156,7 +156,7 @@ namespace OpenSim
m_console.WriteLine("Main.cs:Startup() - Starting up messaging system");
LocalWorld.PhysScene = this.physManager.GetPhysicsScene(this.m_physicsEngine); //should be reading from the config file what physics engine to use
LocalWorld.PhysScene.SetTerrain(LocalWorld.LandMap);
LocalWorld.PhysScene.SetTerrain(LocalWorld.Terrain.map);
//should be passing a IGenericConfig object to these so they can read the config data they want from it
GridServers.AssetServer.SetServerInfo(regionData.AssetURL, regionData.AssetSendKey);