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A stab at implementing llSetDamage. Not persistent.
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@@ -3833,7 +3833,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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public void llSetDamage(double damage)
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{
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m_host.AddScriptLPS(1);
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NotImplemented("llSetDamage");
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m_host.ParentGroup.Damage = (float)damage;
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}
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public void llTeleportAgentHome(string agent)
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