Change llGetOwnerKey to use another overload of GetSceneObject.

Fixes Mantis #3326
This commit is contained in:
Melanie Thielker
2009-03-24 22:12:48 +00:00
parent 6cad71d5ec
commit fb5f702e78

View File

@@ -4405,7 +4405,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
{
try
{
SceneObjectPart obj = World.GetSceneObjectPart(World.Entities[key].LocalId);
SceneObjectPart obj = World.GetSceneObjectPart(key);
if (obj == null)
return id; // the key is for an agent so just return the key
else