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* Rename PrimIDAllocate() to more effectively convey what it does, and put the verb at the front
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@@ -146,7 +146,7 @@ namespace OpenSim.Region.Environment.Modules.ContentManagement
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public AuraMetaEntity CreateAuraForNewlyCreatedEntity(SceneObjectPart part)
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{
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AuraMetaEntity ent = new AuraMetaEntity(part.ParentGroup.Scene,
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part.ParentGroup.Scene.PrimIDAllocate(),
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part.ParentGroup.Scene.AllocateLocalPrimId(),
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part.GetWorldPosition(),
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MetaEntity.TRANSLUCENT,
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new Vector3(0,254,0),
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