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* Rename PrimIDAllocate() to more effectively convey what it does, and put the verb at the front
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@@ -168,7 +168,7 @@ namespace OpenSim.Region.Environment.Modules.ContentManagement
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// make new localids
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foreach (SceneObjectPart part in m_Entity.Children.Values)
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part.LocalId = m_Entity.Scene.PrimIDAllocate();
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part.LocalId = m_Entity.Scene.AllocateLocalPrimId();
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//finalize
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m_Entity.RootPart.PhysActor = null;
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