This should make HG asset transfers work much better. It now uses HGUuidGatherer, which is a subclass of UuidGatherer. Hence, on-line HG asset transfers use exactly the same UUID collection code as save oar/xml. If it doesn't work, it's Justin's fault :D

This commit is contained in:
diva
2009-05-23 17:51:13 +00:00
parent c287c4c57b
commit fb6d314d4d
6 changed files with 77 additions and 119 deletions

View File

@@ -169,7 +169,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectors.Asset
public AssetBase Get(string id)
{
m_log.DebugFormat("[HG ASSET CONNECTOR]: Get {0}", id);
//m_log.DebugFormat("[HG ASSET CONNECTOR]: Get {0}", id);
AssetBase asset = null;
if (m_Cache != null)