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This should make HG asset transfers work much better. It now uses HGUuidGatherer, which is a subclass of UuidGatherer. Hence, on-line HG asset transfers use exactly the same UUID collection code as save oar/xml. If it doesn't work, it's Justin's fault :D
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@@ -169,7 +169,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectors.Asset
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public AssetBase Get(string id)
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{
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m_log.DebugFormat("[HG ASSET CONNECTOR]: Get {0}", id);
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//m_log.DebugFormat("[HG ASSET CONNECTOR]: Get {0}", id);
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AssetBase asset = null;
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if (m_Cache != null)
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