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Rename lots of stuff in DNE to reduce source code differences in the
LSL implementation files. Rename lots of stuff in XEngine for the same reason. Move methods between interfaces. Just refactor stuff.
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@@ -45,12 +45,42 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
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public ScriptEngine m_ScriptEngine;
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public Timer m_Timer;
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public HttpRequest m_HttpRequest;
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public Listener m_Listener;
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public SensorRepeat m_SensorRepeat;
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public XmlRequest m_XmlRequest;
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public Dataserver m_Dataserver;
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private Timer m_Timer;
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private HttpRequest m_HttpRequest;
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private Listener m_Listener;
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private SensorRepeat m_SensorRepeat;
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private XmlRequest m_XmlRequest;
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private Dataserver m_Dataserver;
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public Dataserver DataserverPlugin
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{
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get { return m_Dataserver; }
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}
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public Timer TimerPlugin
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{
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get { return m_Timer; }
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}
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public HttpRequest HttpRequestPlugin
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{
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get { return m_HttpRequest; }
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}
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public Listener ListenerPlugin
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{
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get { return m_Listener; }
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}
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public SensorRepeat SensorRepeatPlugin
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{
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get { return m_SensorRepeat; }
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}
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public XmlRequest XmlRequestPlugin
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{
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get { return m_XmlRequest; }
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}
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public AsyncCommandManager(ScriptEngine _ScriptEngine)
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{
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@@ -48,7 +48,11 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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public static List<ScriptEngine> ScriptEngines = new List<ScriptEngine>();
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public Scene World;
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private Scene m_Scene;
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public Scene World
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{
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get { return m_Scene; }
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}
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public EventManager m_EventManager; // Handles and queues incoming events from OpenSim
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public EventQueueManager m_EventQueueManager; // Executes events, handles script threads
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public ScriptManager m_ScriptManager; // Load, unload and execute scripts
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@@ -94,7 +98,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
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public void InitializeEngine(Scene Sceneworld, IConfigSource config, bool HookUpToServer, ScriptManager newScriptManager)
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{
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World = Sceneworld;
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m_Scene = Sceneworld;
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ConfigSource = config;
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m_hookUpToServer = HookUpToServer;
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