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Rename lots of stuff in DNE to reduce source code differences in the
LSL implementation files. Rename lots of stuff in XEngine for the same reason. Move methods between interfaces. Just refactor stuff.
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@@ -48,10 +48,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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private static int cmdHandlerThreadCycleSleepms;
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private static List<IScene> m_Scenes = new List<IScene>();
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private static List<IScriptEngine> m_ScriptEngines =
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new List<IScriptEngine>();
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private static List<IEventReceiver> m_ScriptEngines =
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new List<IEventReceiver>();
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public IScriptEngine m_ScriptEngine;
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public IEventReceiver m_ScriptEngine;
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private IScene m_Scene;
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private static Dictionary<IScene, Dataserver> m_Dataserver =
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@@ -97,12 +97,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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get { return m_XmlRequest[m_Scene]; }
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}
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public IScriptEngine[] ScriptEngines
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public IEventReceiver[] ScriptEngines
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{
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get { return m_ScriptEngines.ToArray(); }
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}
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public AsyncCommandManager(IScriptEngine _ScriptEngine)
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public AsyncCommandManager(IEventReceiver _ScriptEngine)
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{
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m_ScriptEngine = _ScriptEngine;
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m_Scene = m_ScriptEngine.World;
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