Rename lots of stuff in DNE to reduce source code differences in the

LSL implementation files. Rename lots of stuff in XEngine for the same
reason. Move methods between interfaces. Just refactor stuff.
This commit is contained in:
Melanie Thielker
2008-09-24 13:18:06 +00:00
parent 5787480655
commit fb7a29a5ef
8 changed files with 387 additions and 306 deletions

View File

@@ -48,10 +48,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
private static int cmdHandlerThreadCycleSleepms;
private static List<IScene> m_Scenes = new List<IScene>();
private static List<IScriptEngine> m_ScriptEngines =
new List<IScriptEngine>();
private static List<IEventReceiver> m_ScriptEngines =
new List<IEventReceiver>();
public IScriptEngine m_ScriptEngine;
public IEventReceiver m_ScriptEngine;
private IScene m_Scene;
private static Dictionary<IScene, Dataserver> m_Dataserver =
@@ -97,12 +97,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
get { return m_XmlRequest[m_Scene]; }
}
public IScriptEngine[] ScriptEngines
public IEventReceiver[] ScriptEngines
{
get { return m_ScriptEngines.ToArray(); }
}
public AsyncCommandManager(IScriptEngine _ScriptEngine)
public AsyncCommandManager(IEventReceiver _ScriptEngine)
{
m_ScriptEngine = _ScriptEngine;
m_Scene = m_ScriptEngine.World;