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implicit operators mean one does not need to instantiate new objects manually
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@@ -333,8 +333,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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{
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if (type == typeof(OpenMetaverse.Quaternion))
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{
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LSL_Rotation rot = (LSL_Rotation)lslparm;
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return new OpenMetaverse.Quaternion((float)rot.x,(float)rot.y,(float)rot.z,(float)rot.s);
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return (OpenMetaverse.Quaternion)((LSL_Rotation)lslparm);
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}
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}
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@@ -366,8 +365,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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result[i] = new UUID((LSL_Key)plist[i]);
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else if (plist[i] is LSL_Rotation)
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{
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LSL_Rotation rot = (LSL_Rotation)plist[i];
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result[i] = new OpenMetaverse.Quaternion((float)rot.x,(float)rot.y,(float)rot.z,(float)rot.s);
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result[i] = (OpenMetaverse.Quaternion)(
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(LSL_Rotation)plist[i]);
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}
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else if (plist[i] is LSL_Vector)
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{
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