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fix incoerent definition of Slam bit (bits 3 and 4 used in diferent
places.) this may still be wrong on other places; Do not loose folded permitions, WARNING MASTER IS NOW UNSTABLE. permissions are still broken"
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@@ -605,15 +605,18 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
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perms &= ~(uint)PermissionMask.Transfer;
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if ((nextPerms & (uint)PermissionMask.Modify) == 0)
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perms &= ~(uint)PermissionMask.Modify;
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item.BasePermissions = perms & so.RootPart.NextOwnerMask;
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// item.BasePermissions = perms & so.RootPart.NextOwnerMask;
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uint nextp = so.RootPart.NextOwnerMask | 0x0f;
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item.BasePermissions = perms & nextp;
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item.CurrentPermissions = item.BasePermissions;
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item.NextPermissions = perms & so.RootPart.NextOwnerMask;
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item.EveryOnePermissions = so.RootPart.EveryoneMask & so.RootPart.NextOwnerMask;
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item.GroupPermissions = so.RootPart.GroupMask & so.RootPart.NextOwnerMask;
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// apply next owner perms on rez
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item.CurrentPermissions |= SceneObjectGroup.SLAM;
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item.CurrentPermissions |= (uint)PermissionMask.Slam;
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}
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else
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{
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@@ -1124,7 +1127,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
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// rootPart.OwnerID, item.Owner, item.CurrentPermissions);
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if ((rootPart.OwnerID != item.Owner) ||
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(item.CurrentPermissions & 8) != 0 ||
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(item.CurrentPermissions & (uint)PermissionMask.Slam) != 0 ||
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(item.Flags & (uint)InventoryItemFlags.ObjectSlamPerm) != 0)
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{
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//Need to kill the for sale here
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