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== string.Empty is .Lenght == 0
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@@ -298,7 +298,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
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// m_log.DebugFormat("[Compiler]: Compiling assembly {0} for asset {1} in {2}", assembly, asset, m_scriptEngine.World.Name);
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if (source == String.Empty)
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if (source.Length == 0)
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throw new Exception("Cannot find script assembly and no script text present");
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enumCompileType language = DefaultCompileLanguage;
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