0001303: [PATCH] Make prim owner and data show for prims not owned. From Melanie. Thanks Melanie!

This commit is contained in:
Teravus Ovares
2008-05-17 02:07:38 +00:00
parent 349a17f664
commit fbc98ca537

View File

@@ -84,11 +84,11 @@ namespace OpenSim.Region.Environment.Scenes
{
if (((SceneObjectGroup) ent).LocalId == primLocalID)
{
((SceneObjectGroup) ent).GetProperties(remoteClient);
((SceneObjectGroup) ent).IsSelected = true;
// A prim is only tainted if it's allowed to be edited by the person clicking it.
if (ExternalChecks.ExternalChecksCanEditObject(((SceneObjectGroup)ent).UUID, remoteClient.AgentId) || ExternalChecks.ExternalChecksCanMoveObject(((SceneObjectGroup)ent).UUID, remoteClient.AgentId))
{
((SceneObjectGroup) ent).GetProperties(remoteClient);
((SceneObjectGroup) ent).IsSelected = true;
LandChannel.SetPrimsTainted();
}
break;
@@ -112,9 +112,9 @@ namespace OpenSim.Region.Environment.Scenes
{
if (((SceneObjectGroup) ent).LocalId == primLocalID)
{
((SceneObjectGroup) ent).IsSelected = false;
if (ExternalChecks.ExternalChecksCanEditObject(((SceneObjectGroup)ent).UUID, remoteClient.AgentId) || ExternalChecks.ExternalChecksCanMoveObject(((SceneObjectGroup)ent).UUID, remoteClient.AgentId))
{
((SceneObjectGroup) ent).IsSelected = false;
LandChannel.SetPrimsTainted();
((SceneObjectGroup)ent).ScheduleGroupForTerseUpdate();
break;