mirror of
https://github.com/opensim/opensim.git
synced 2026-08-01 06:06:06 +08:00
prims have at most 9 face textures
This commit is contained in:
@@ -5130,7 +5130,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
|
||||
if (changeFlags == 0)
|
||||
return;
|
||||
m_shape.TextureEntry = newTex.GetBytes();
|
||||
m_shape.TextureEntry = newTex.GetBytes(9);
|
||||
TriggerScriptChangedEvent(changeFlags);
|
||||
ParentGroup.HasGroupChanged = true;
|
||||
ScheduleUpdate(PrimUpdateFlags.Textures);
|
||||
@@ -5159,7 +5159,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
if (changeFlags == 0)
|
||||
return;
|
||||
|
||||
m_shape.TextureEntry = newTex.GetBytes();
|
||||
m_shape.TextureEntry = newTex.GetBytes(9);
|
||||
TriggerScriptChangedEvent(changeFlags);
|
||||
ParentGroup.HasGroupChanged = true;
|
||||
ScheduleUpdate(PrimUpdateFlags.Textures);
|
||||
|
||||
Reference in New Issue
Block a user