prims have at most 9 face textures

This commit is contained in:
UbitUmarov
2019-03-07 12:12:11 +00:00
parent 6ae1341c58
commit fbd741ece3
4 changed files with 7 additions and 7 deletions

View File

@@ -5130,7 +5130,7 @@ namespace OpenSim.Region.Framework.Scenes
if (changeFlags == 0)
return;
m_shape.TextureEntry = newTex.GetBytes();
m_shape.TextureEntry = newTex.GetBytes(9);
TriggerScriptChangedEvent(changeFlags);
ParentGroup.HasGroupChanged = true;
ScheduleUpdate(PrimUpdateFlags.Textures);
@@ -5159,7 +5159,7 @@ namespace OpenSim.Region.Framework.Scenes
if (changeFlags == 0)
return;
m_shape.TextureEntry = newTex.GetBytes();
m_shape.TextureEntry = newTex.GetBytes(9);
TriggerScriptChangedEvent(changeFlags);
ParentGroup.HasGroupChanged = true;
ScheduleUpdate(PrimUpdateFlags.Textures);