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prims have at most 9 face textures
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@@ -10614,7 +10614,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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return false;
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texface.MaterialID = id;
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part.Shape.TextureEntry = tex.GetBytes();
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part.Shape.TextureEntry = tex.GetBytes(9);
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m_materialsModule.RemoveMaterial(oldid);
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return true;
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}
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@@ -10671,7 +10671,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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return false;
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texface.MaterialID = id;
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part.Shape.TextureEntry = tex.GetBytes();
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part.Shape.TextureEntry = tex.GetBytes(9);
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m_materialsModule.RemoveMaterial(oldid);
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return true;
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}
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@@ -10738,7 +10738,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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return false;
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texface.MaterialID = id;
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part.Shape.TextureEntry = tex.GetBytes();
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part.Shape.TextureEntry = tex.GetBytes(9);
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m_materialsModule.RemoveMaterial(oldid);
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return true;
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}
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