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* Set default client throttle multiplier to 2 (old value was effectively 8). See OpenSim.ini.example for details as to what this means
* Really this should be 1, but I think that this would be too slow compared to a Second Life server until we improve our ability to send textures of variable quality * This may improve one aspect of sim performance where there are many avatars. However, there are still other performance problems that are unrelated to this change * Value may be further tuned * Removed temporary decals since the multipler setting will stick around now
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@@ -127,7 +127,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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TotalThrottle
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= new LLPacketThrottle(
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totalThrottleSettings.Min, totalThrottleSettings.Max, totalThrottleSettings.Current, userSettings.ClientThrottleMultipler);
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totalThrottleSettings.Min, totalThrottleSettings.Max, totalThrottleSettings.Current,
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userSettings.ClientThrottleMultipler);
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throttleTimer = new Timer((int) (throttletimems/throttleTimeDivisor));
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throttleTimer.Elapsed += new ElapsedEventHandler(ThrottleTimerElapsed);
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