* Set default client throttle multiplier to 2 (old value was effectively 8). See OpenSim.ini.example for details as to what this means

* Really this should be 1, but I think that this would be too slow compared to a Second Life server until we improve our ability to send textures of variable quality
* This may improve one aspect of sim performance where there are many avatars.  However, there are still other performance problems that are unrelated to this change
* Value may be further tuned
* Removed temporary decals since the multipler setting will stick around now
This commit is contained in:
Justin Clarke Casey
2008-11-05 19:23:59 +00:00
parent 204ef95843
commit fc36d7fdf2
4 changed files with 26 additions and 11 deletions

View File

@@ -127,7 +127,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
TotalThrottle
= new LLPacketThrottle(
totalThrottleSettings.Min, totalThrottleSettings.Max, totalThrottleSettings.Current, userSettings.ClientThrottleMultipler);
totalThrottleSettings.Min, totalThrottleSettings.Max, totalThrottleSettings.Current,
userSettings.ClientThrottleMultipler);
throttleTimer = new Timer((int) (throttletimems/throttleTimeDivisor));
throttleTimer.Elapsed += new ElapsedEventHandler(ThrottleTimerElapsed);