* Set default client throttle multiplier to 2 (old value was effectively 8). See OpenSim.ini.example for details as to what this means

* Really this should be 1, but I think that this would be too slow compared to a Second Life server until we improve our ability to send textures of variable quality
* This may improve one aspect of sim performance where there are many avatars.  However, there are still other performance problems that are unrelated to this change
* Value may be further tuned
* Removed temporary decals since the multipler setting will stick around now
This commit is contained in:
Justin Clarke Casey
2008-11-05 19:23:59 +00:00
parent 204ef95843
commit fc36d7fdf2
4 changed files with 26 additions and 11 deletions

View File

@@ -149,7 +149,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
AssetCache assetCache, AgentCircuitManager circuitManager)
{
ClientStackUserSettings userSettings = new ClientStackUserSettings();
userSettings.ClientThrottleMultipler = 8;
userSettings.ClientThrottleMultipler = 2; // default. TODO: Should be a constant somewhere
IConfig config = configSource.Configs["ClientStack.LindenUDP"];