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* Set default client throttle multiplier to 2 (old value was effectively 8). See OpenSim.ini.example for details as to what this means
* Really this should be 1, but I think that this would be too slow compared to a Second Life server until we improve our ability to send textures of variable quality * This may improve one aspect of sim performance where there are many avatars. However, there are still other performance problems that are unrelated to this change * Value may be further tuned * Removed temporary decals since the multipler setting will stick around now
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@@ -149,7 +149,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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AssetCache assetCache, AgentCircuitManager circuitManager)
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{
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ClientStackUserSettings userSettings = new ClientStackUserSettings();
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userSettings.ClientThrottleMultipler = 8;
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userSettings.ClientThrottleMultipler = 2; // default. TODO: Should be a constant somewhere
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IConfig config = configSource.Configs["ClientStack.LindenUDP"];
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