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* Set default client throttle multiplier to 2 (old value was effectively 8). See OpenSim.ini.example for details as to what this means
* Really this should be 1, but I think that this would be too slow compared to a Second Life server until we improve our ability to send textures of variable quality * This may improve one aspect of sim performance where there are many avatars. However, there are still other performance problems that are unrelated to this change * Value may be further tuned * Removed temporary decals since the multipler setting will stick around now
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@@ -205,11 +205,24 @@ inventory_server_url = "http://127.0.0.1:8004"
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messaging_server_url = "http://127.0.0.1:8006"
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[ClientStack.LindenUDP]
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; Adjust the multiplier applied to all client throttles
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; This setting only exists because we're probably over throttling by a factor of 8. Setting this to
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; 1 uses the real throttle values, but this may be revealing other bugs, so is currently included as test setting
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; You probably don't want to change this.
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client_throttle_multiplier = 8;
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; This is the multiplier applied to all client throttles for outgoing UDP network data
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; If it is set to 1, then we obey the throttle settings as given to us by the client. If it is set to 3, for example, then we
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; multiply that setting by 3 (e.g. if the client gives us a setting of 250 kilobits per second then we
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; will actually push down data at a maximum rate of 750 kilobits per second).
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;
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; In principle, setting a multiplier greater than 1 will allow data to be pushed down to a client much faster
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; than its UI allows the setting to go. This may be okay in some situations, such as standalone OpenSim
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; applications on a LAN. However, the greater the multipler, the higher the risk of packet drop, resulting
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; in symptoms such as missing terrain or objects. A much better solution is to change the client UI to allow
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; higher network bandwidth settings directly, though this isn't always possible.
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;
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; Currently this setting is 2 by default because we currently send much more texture data than is strictly
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; necessary. A setting of 1 could result in slow texture transfer. This will be fixed when the transfer
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; of textures at different levels of quality is improved.
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;
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; Pre r7113, this setting was not exposed but was effectively 8. You may want to try this if you encounter
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; unexpected difficulties
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client_throttle_multiplier = 2;
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[Chat]
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whisper_distance = 10
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