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Applied patch from mantis #749, Grass now stays to set type when moved. thanks Grumly57.
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@@ -608,7 +608,7 @@ namespace OpenSim.Framework
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uint parentID, byte[] particleSystem, LLQuaternion rotation, byte clickAction);
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void SendPrimTerseUpdate(ulong regionHandle, ushort timeDilation, uint localID, LLVector3 position,
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LLQuaternion rotation);
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LLQuaternion rotation, byte state);
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void SendPrimTerseUpdate(ulong regionHandle, ushort timeDilation, uint localID, LLVector3 position,
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LLQuaternion rotation, LLVector3 velocity, LLVector3 rotationalvelocity);
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