Applied patch from mantis #749, Grass now stays to set type when moved. thanks Grumly57.

This commit is contained in:
MW
2008-03-12 15:53:04 +00:00
parent 2fea38a5f2
commit fc551ef127
4 changed files with 12 additions and 10 deletions

View File

@@ -1898,7 +1898,7 @@ namespace OpenSim.Region.ClientStack
/// <param name="position"></param>
/// <param name="rotation"></param>
public void SendPrimTerseUpdate(ulong regionHandle, ushort timeDilation, uint localID, LLVector3 position,
LLQuaternion rotation)
LLQuaternion rotation, byte state)
{
LLVector3 velocity = new LLVector3(0f, 0f, 0f);
LLVector3 rotationalvelocity = new LLVector3(0f, 0f, 0f);
@@ -1907,7 +1907,7 @@ namespace OpenSim.Region.ClientStack
terse.RegionData.RegionHandle = regionHandle;
terse.RegionData.TimeDilation = timeDilation;
terse.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[1];
terse.ObjectData[0] = CreatePrimImprovedBlock(localID, position, rotation, velocity, rotationalvelocity);
terse.ObjectData[0] = CreatePrimImprovedBlock(localID, position, rotation, velocity, rotationalvelocity, state);
terse.Header.Reliable = false;
OutPacket(terse, ThrottleOutPacketType.Task);
}
@@ -1920,7 +1920,7 @@ namespace OpenSim.Region.ClientStack
terse.RegionData.RegionHandle = regionHandle;
terse.RegionData.TimeDilation = timeDilation;
terse.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[1];
terse.ObjectData[0] = CreatePrimImprovedBlock(localID, position, rotation, velocity, rotationalvelocity);
terse.ObjectData[0] = CreatePrimImprovedBlock(localID, position, rotation, velocity, rotationalvelocity, 0);
terse.Header.Reliable = false;
OutPacket(terse, ThrottleOutPacketType.Task);
}
@@ -2027,7 +2027,8 @@ namespace OpenSim.Region.ClientStack
LLVector3 position,
LLQuaternion rotation,
LLVector3 velocity,
LLVector3 rotationalvelocity)
LLVector3 rotationalvelocity,
byte state)
{
uint ID = localID;
byte[] bytes = new byte[60];
@@ -2039,7 +2040,7 @@ namespace OpenSim.Region.ClientStack
bytes[i++] = (byte)((ID >> 8) % 256);
bytes[i++] = (byte)((ID >> 16) % 256);
bytes[i++] = (byte)((ID >> 24) % 256);
bytes[i++] = 0;
bytes[i++] = state;
bytes[i++] = 0;
byte[] pb = position.GetBytes();
@@ -2125,7 +2126,8 @@ namespace OpenSim.Region.ClientStack
SetDefaultPrimPacketValues(objupdate);
objupdate.UpdateFlags = flags;
SetPrimPacketShapeData(objupdate, primShape);
if ((primShape.PCode == 111) || (primShape.PCode == 255))
// if ((primShape.PCode == 111) || (primShape.PCode == 255))
if ((primShape.PCode == (byte)PCode.NewTree) || (primShape.PCode == (byte)PCode.Tree) || (primShape.PCode == (byte)PCode.Grass))
{
objupdate.Data = new byte[1];
objupdate.Data[0] = primShape.State;