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Applied patch from mantis #749, Grass now stays to set type when moved. thanks Grumly57.
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@@ -1814,7 +1814,7 @@ namespace OpenSim.Region.Environment.Scenes
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LLQuaternion mRot = RotationOffset;
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if ((ObjectFlags & (uint) LLObject.ObjectFlags.Physics) == 0)
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{
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remoteClient.SendPrimTerseUpdate(m_regionHandle, (ushort)(m_parentGroup.GetTimeDilation() * (float)ushort.MaxValue), LocalId, lPos, mRot);
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remoteClient.SendPrimTerseUpdate(m_regionHandle, (ushort)(m_parentGroup.GetTimeDilation() * (float)ushort.MaxValue), LocalId, lPos, mRot, Shape.State);
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}
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else
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{
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@@ -1829,7 +1829,7 @@ namespace OpenSim.Region.Environment.Scenes
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LLQuaternion mRot = RotationOffset;
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if ((ObjectFlags & (uint) LLObject.ObjectFlags.Physics) == 0)
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{
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remoteClient.SendPrimTerseUpdate(m_regionHandle, (ushort)(m_parentGroup.GetTimeDilation() * (float)ushort.MaxValue), LocalId, lPos, mRot);
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remoteClient.SendPrimTerseUpdate(m_regionHandle, (ushort)(m_parentGroup.GetTimeDilation() * (float)ushort.MaxValue), LocalId, lPos, mRot, Shape.State);
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}
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else
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{
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