Add optional pool for the UDPPacketBuffer objects that handle all incoming UDP data.

Even when an avatar is standing still, it's sending in a constant stream of AgentUpdate packets that the client creates new UDPPacketBuffer objects to handle.
This option pools those objects.  This reduces memory churn.
Currently off by default.  Works but the scope can be expanded.
This commit is contained in:
Justin Clark-Casey (justincc)
2012-10-16 23:35:05 +01:00
parent db4ca57590
commit fc861c7904
4 changed files with 130 additions and 25 deletions

View File

@@ -188,7 +188,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
/// </summary>
private IClientAPI m_currentIncomingClient;
public LLUDPServer(IPAddress listenIP, ref uint port, int proxyPortOffsetParm, bool allow_alternate_port, IConfigSource configSource, AgentCircuitManager circuitManager)
public LLUDPServer(
IPAddress listenIP, ref uint port, int proxyPortOffsetParm, bool allow_alternate_port,
IConfigSource configSource, AgentCircuitManager circuitManager)
: base(listenIP, (int)port)
{
#region Environment.TickCount Measurement
@@ -242,6 +244,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
{
PacketPool.Instance.RecyclePackets = packetConfig.GetBoolean("RecyclePackets", true);
PacketPool.Instance.RecycleDataBlocks = packetConfig.GetBoolean("RecycleDataBlocks", true);
UsePools = packetConfig.GetBoolean("RecycleBaseUDPPackets", false);
}
#region BinaryStats
@@ -284,8 +287,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
private void StartInbound()
{
m_log.InfoFormat(
"[LLUDPSERVER]: Starting inbound packet processing for the LLUDP server in {0} mode",
m_asyncPacketHandling ? "asynchronous" : "synchronous");
"[LLUDPSERVER]: Starting inbound packet processing for the LLUDP server in {0} mode with UsePools = {1}",
m_asyncPacketHandling ? "asynchronous" : "synchronous", UsePools);
base.StartInbound(m_recvBufferSize, m_asyncPacketHandling);
@@ -300,7 +303,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
Watchdog.DEFAULT_WATCHDOG_TIMEOUT_MS);
}
private void StartOutbound()
private new void StartOutbound()
{
m_log.Info("[LLUDPSERVER]: Starting outbound packet processing for the LLUDP server");
@@ -317,7 +320,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
Watchdog.DEFAULT_WATCHDOG_TIMEOUT_MS);
}
public new void Stop()
public void Stop()
{
m_log.Info("[LLUDPSERVER]: Shutting down the LLUDP server for " + m_scene.RegionInfo.RegionName);
base.StopOutbound();
@@ -806,7 +809,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
LLUDPClient udpClient = null;
Packet packet = null;
int packetEnd = buffer.DataLength - 1;
IPEndPoint address = (IPEndPoint)buffer.RemoteEndPoint;
IPEndPoint endPoint = (IPEndPoint)buffer.RemoteEndPoint;
#region Decoding
@@ -816,7 +819,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
// "[LLUDPSERVER]: Dropping undersized packet with {0} bytes received from {1} in {2}",
// buffer.DataLength, buffer.RemoteEndPoint, m_scene.RegionInfo.RegionName);
return; // Drop undersizd packet
return; // Drop undersized packet
}
int headerLen = 7;
@@ -842,6 +845,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
// packet = Packet.BuildPacket(buffer.Data, ref packetEnd,
// // Only allocate a buffer for zerodecoding if the packet is zerocoded
// ((buffer.Data[0] & Helpers.MSG_ZEROCODED) != 0) ? new byte[4096] : null);
// If OpenSimUDPBase.UsePool == true (which is currently separate from the PacketPool) then we
// assume that packet construction does not retain a reference to byte[] buffer.Data (instead, all
// bytes are copied out).
packet = PacketPool.Instance.GetPacket(buffer.Data, ref packetEnd,
// Only allocate a buffer for zerodecoding if the packet is zerocoded
((buffer.Data[0] & Helpers.MSG_ZEROCODED) != 0) ? new byte[4096] : null);
@@ -884,7 +890,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
// UseCircuitCode handling
if (packet.Type == PacketType.UseCircuitCode)
{
object[] array = new object[] { buffer, packet };
// We need to copy the endpoint so that it doesn't get changed when another thread reuses the
// buffer.
object[] array = new object[] { new IPEndPoint(endPoint.Address, endPoint.Port), packet };
Util.FireAndForget(HandleUseCircuitCode, array);
@@ -893,7 +901,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
// Determine which agent this packet came from
IClientAPI client;
if (!m_scene.TryGetClient(address, out client) || !(client is LLClientView))
if (!m_scene.TryGetClient(endPoint, out client) || !(client is LLClientView))
{
//m_log.Debug("[LLUDPSERVER]: Received a " + packet.Type + " packet from an unrecognized source: " + address + " in " + m_scene.RegionInfo.RegionName);
return;
@@ -1091,21 +1099,19 @@ namespace OpenSim.Region.ClientStack.LindenUDP
private void HandleUseCircuitCode(object o)
{
IPEndPoint remoteEndPoint = null;
IPEndPoint endPoint = null;
IClientAPI client = null;
try
{
// DateTime startTime = DateTime.Now;
object[] array = (object[])o;
UDPPacketBuffer buffer = (UDPPacketBuffer)array[0];
endPoint = (IPEndPoint)array[0];
UseCircuitCodePacket uccp = (UseCircuitCodePacket)array[1];
m_log.DebugFormat(
"[LLUDPSERVER]: Handling UseCircuitCode request for circuit {0} to {1} from IP {2}",
uccp.CircuitCode.Code, m_scene.RegionInfo.RegionName, buffer.RemoteEndPoint);
remoteEndPoint = (IPEndPoint)buffer.RemoteEndPoint;
uccp.CircuitCode.Code, m_scene.RegionInfo.RegionName, endPoint);
AuthenticateResponse sessionInfo;
if (IsClientAuthorized(uccp, out sessionInfo))
@@ -1116,13 +1122,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP
uccp.CircuitCode.Code,
uccp.CircuitCode.ID,
uccp.CircuitCode.SessionID,
remoteEndPoint,
endPoint,
sessionInfo);
// Send ack straight away to let the viewer know that the connection is active.
// The client will be null if it already exists (e.g. if on a region crossing the client sends a use
// circuit code to the existing child agent. This is not particularly obvious.
SendAckImmediate(remoteEndPoint, uccp.Header.Sequence);
SendAckImmediate(endPoint, uccp.Header.Sequence);
// We only want to send initial data to new clients, not ones which are being converted from child to root.
if (client != null)
@@ -1133,7 +1139,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
// Don't create clients for unauthorized requesters.
m_log.WarnFormat(
"[LLUDPSERVER]: Ignoring connection request for {0} to {1} with unknown circuit code {2} from IP {3}",
uccp.CircuitCode.ID, m_scene.RegionInfo.RegionName, uccp.CircuitCode.Code, remoteEndPoint);
uccp.CircuitCode.ID, m_scene.RegionInfo.RegionName, uccp.CircuitCode.Code, endPoint);
}
// m_log.DebugFormat(
@@ -1145,7 +1151,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
{
m_log.ErrorFormat(
"[LLUDPSERVER]: UseCircuitCode handling from endpoint {0}, client {1} {2} failed. Exception {3}{4}",
remoteEndPoint != null ? remoteEndPoint.ToString() : "n/a",
endPoint != null ? endPoint.ToString() : "n/a",
client != null ? client.Name : "unknown",
client != null ? client.AgentId.ToString() : "unknown",
e.Message,