Fix osAvatarPlayAnimation to actually do what it says on the box

This commit is contained in:
Melanie Thielker
2008-08-25 13:53:49 +00:00
parent cf7020d73c
commit fc9a1f0f45

View File

@@ -318,7 +318,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
if (World.Entities.ContainsKey(avatar) && World.Entities[avatar] is ScenePresence)
{
ScenePresence target = (ScenePresence)World.Entities[avatar];
target.AddAnimation(avatar);
target.AddAnimation(animation);
}
}