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Fix osAvatarPlayAnimation to actually do what it says on the box
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@@ -318,7 +318,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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if (World.Entities.ContainsKey(avatar) && World.Entities[avatar] is ScenePresence)
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{
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ScenePresence target = (ScenePresence)World.Entities[avatar];
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target.AddAnimation(avatar);
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target.AddAnimation(animation);
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}
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}
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