* Drops Heightmap.Get/Heightmap.Set from IHeightmap interface.

* Adds Heightmap[x,y] to interface.
* MRM Scripts should utilize World.Heightmap[x,y] = 0.0; to replace set, and Val = World.Heightmap[x,y] to get.
This commit is contained in:
Adam Frisby
2009-04-04 05:51:26 +00:00
parent 7f4bf5871d
commit fcbe7b9ed6
2 changed files with 28 additions and 5 deletions

View File

@@ -31,13 +31,19 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
{
public class Heightmap : IHeightmap
{
private Scene m_scene;
private readonly Scene m_scene;
public Heightmap(Scene scene)
{
m_scene = scene;
}
public double this[int x, int y]
{
get { return Get(x, y); }
set { Set(x, y, value); }
}
public int Height
{
get { return m_scene.Heightmap.Height; }
@@ -48,12 +54,12 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
get { return m_scene.Heightmap.Width; }
}
public double Get(int x, int y)
protected double Get(int x, int y)
{
return m_scene.Heightmap[x, y];
}
public void Set(int x, int y, double val)
protected void Set(int x, int y, double val)
{
m_scene.Heightmap[x, y] = val;
}