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Changed simpleApp to use basic physics.
Done some work of fixing primitive/SceneObject copying. Set DefaultHome region to 1000,1000.
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@@ -44,8 +44,8 @@ namespace OpenSim.Framework.Types
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public string UserRecvKey = "";
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public bool isSandbox;
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public uint DefaultHomeLocX = 0;
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public uint DefaultHomeLocY = 0;
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public uint DefaultHomeLocX = 1000;
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public uint DefaultHomeLocY = 1000;
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public int HttpListenerPort = 9000;
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public int RemotingListenerPort = 8895;
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@@ -70,6 +70,11 @@ namespace OpenSim.Framework.Types
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}
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public PrimitiveBaseShape Copy()
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{
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return (PrimitiveBaseShape) this.MemberwiseClone();
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}
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public static PrimitiveBaseShape DefaultBox()
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{
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PrimitiveBaseShape primShape = new PrimitiveBaseShape();
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