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Instead of passing separate engine, part and item components to script APIs, pass down IScriptInstance instead.
This is to allow the future co-operative script thread terminate feature to detect and act upon termination requests. This splits the assembly and state loading out from the ScriptInstance() constructor to a separate Load() method in order to facilititate continued script logic regression testing.
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@@ -31,6 +31,7 @@ using System.Collections.Generic;
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using OpenMetaverse;
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using log4net;
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using OpenSim.Framework;
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using OpenSim.Region.Framework.Scenes;
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using OpenSim.Region.ScriptEngine.Shared;
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using OpenSim.Region.ScriptEngine.Interfaces;
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@@ -105,6 +106,11 @@ namespace OpenSim.Region.ScriptEngine.Interfaces
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/// </summary>
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long MeasurementPeriodExecutionTime { get; }
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/// <summary>
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/// Scene part in which this script instance is contained.
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/// </summary>
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SceneObjectPart Part { get; }
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IScriptEngine Engine { get; }
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UUID AppDomain { get; set; }
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string PrimName { get; }
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@@ -124,6 +130,12 @@ namespace OpenSim.Region.ScriptEngine.Interfaces
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uint LocalID { get; }
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UUID AssetID { get; }
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/// <summary>
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/// Inventory item containing the script used.
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/// </summary>
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TaskInventoryItem ScriptTask { get; }
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Queue EventQueue { get; }
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/// <summary>
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