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Instead of passing separate engine, part and item components to script APIs, pass down IScriptInstance instead.
This is to allow the future co-operative script thread terminate feature to detect and act upon termination requests. This splits the assembly and state loading out from the ScriptInstance() constructor to a separate Load() method in order to facilititate continued script logic regression testing.
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@@ -142,11 +142,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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protected IUrlModule m_UrlModule = null;
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public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, TaskInventoryItem item)
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public void Initialize(IScriptInstance scriptInstance)
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{
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m_ScriptEngine = ScriptEngine;
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m_host = host;
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m_item = item;
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m_ScriptEngine = scriptInstance.Engine;
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m_host = scriptInstance.Part;
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m_item = scriptInstance.ScriptTask;
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m_UrlModule = m_ScriptEngine.World.RequestModuleInterface<IUrlModule>();
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