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Instead of passing separate engine, part and item components to script APIs, pass down IScriptInstance instead.
This is to allow the future co-operative script thread terminate feature to detect and act upon termination requests. This splits the assembly and state loading out from the ScriptInstance() constructor to a separate Load() method in order to facilititate continued script logic regression testing.
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@@ -41,6 +41,7 @@ using OpenSim.Region.OptionalModules.World.NPC;
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using OpenSim.Region.Framework.Scenes;
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using OpenSim.Region.ScriptEngine.Shared;
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using OpenSim.Region.ScriptEngine.Shared.Api;
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using OpenSim.Region.ScriptEngine.Shared.Instance;
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using OpenSim.Services.Interfaces;
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using OpenSim.Tests.Common;
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using OpenSim.Tests.Common.Mock;
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@@ -93,7 +94,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
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TaskInventoryHelpers.AddSceneObject(m_scene, so1.RootPart, inventoryItemName, itemId, userId);
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LSL_Api api = new LSL_Api();
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api.Initialize(m_engine, so1.RootPart, null);
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api.Initialize(new ScriptInstance(m_engine, so1.RootPart, null, 0, false, int.MaxValue));
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// Create a second object
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SceneObjectGroup so2 = SceneHelpers.CreateSceneObject(1, userId, "so2", 0x100);
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@@ -126,7 +127,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
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SceneObjectGroup so1 = SceneHelpers.CreateSceneObject(1, user1Id, "so1", 0x10);
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m_scene.AddSceneObject(so1);
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LSL_Api api = new LSL_Api();
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api.Initialize(m_engine, so1.RootPart, null);
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api.Initialize(new ScriptInstance(m_engine, so1.RootPart, null, 0, false, int.MaxValue));
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// Create an object embedded inside the first
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UUID itemId = TestHelpers.ParseTail(0x20);
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@@ -136,7 +137,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
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SceneObjectGroup so2 = SceneHelpers.CreateSceneObject(1, user2Id, "so2", 0x100);
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m_scene.AddSceneObject(so2);
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LSL_Api api2 = new LSL_Api();
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api2.Initialize(m_engine, so2.RootPart, null);
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api2.Initialize(new ScriptInstance(m_engine, so2.RootPart, null, 0, false, int.MaxValue));
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// *** Firstly, we test where llAllowInventoryDrop() has not been called. ***
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api.llGiveInventory(so2.UUID.ToString(), inventoryItemName);
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