mirror of
https://github.com/opensim/opensim.git
synced 2026-08-06 01:06:30 +08:00
Instead of passing separate engine, part and item components to script APIs, pass down IScriptInstance instead.
This is to allow the future co-operative script thread terminate feature to detect and act upon termination requests. This splits the assembly and state loading out from the ScriptInstance() constructor to a separate Load() method in order to facilititate continued script logic regression testing.
This commit is contained in:
@@ -33,6 +33,7 @@ using OpenSim.Region.ScriptEngine.Shared;
|
||||
using OpenSim.Region.Framework.Scenes;
|
||||
using Nini.Config;
|
||||
using OpenSim.Region.ScriptEngine.Shared.Api;
|
||||
using OpenSim.Region.ScriptEngine.Shared.Instance;
|
||||
using OpenSim.Region.ScriptEngine.Shared.ScriptBase;
|
||||
using OpenMetaverse;
|
||||
using System;
|
||||
@@ -66,7 +67,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
|
||||
engine.AddRegion(scene);
|
||||
|
||||
m_lslApi = new LSL_Api();
|
||||
m_lslApi.Initialize(engine, part, null);
|
||||
m_lslApi.Initialize(new ScriptInstance(engine, part, null, 0, false, int.MaxValue));
|
||||
}
|
||||
|
||||
[Test]
|
||||
|
||||
Reference in New Issue
Block a user