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Instead of passing separate engine, part and item components to script APIs, pass down IScriptInstance instead.
This is to allow the future co-operative script thread terminate feature to detect and act upon termination requests. This splits the assembly and state loading out from the ScriptInstance() constructor to a separate Load() method in order to facilititate continued script logic regression testing.
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@@ -41,6 +41,7 @@ using OpenSim.Region.CoreModules.Framework.InventoryAccess;
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using OpenSim.Region.Framework.Scenes;
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using OpenSim.Region.ScriptEngine.Shared;
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using OpenSim.Region.ScriptEngine.Shared.Api;
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using OpenSim.Region.ScriptEngine.Shared.Instance;
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using OpenSim.Services.Interfaces;
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using OpenSim.Tests.Common;
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using OpenSim.Tests.Common.Mock;
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@@ -98,9 +99,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
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SceneObjectGroup inWorldObj = SceneHelpers.AddSceneObject(m_scene, "inWorldObj", ua1.PrincipalID);
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TaskInventoryItem scriptItem = TaskInventoryHelpers.AddScript(m_scene, inWorldObj.RootPart);
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new LSL_Api().Initialize(m_engine, inWorldObj.RootPart, scriptItem);
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ScriptInstance si = new ScriptInstance(m_engine, inWorldObj.RootPart, scriptItem, 0, false, int.MaxValue);
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new LSL_Api().Initialize(si);
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OSSL_Api osslApi = new OSSL_Api();
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osslApi.Initialize(m_engine, inWorldObj.RootPart, scriptItem);
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osslApi.Initialize(si);
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// SceneObjectGroup sog1 = SceneHelpers.CreateSceneObject(1, ua1.PrincipalID);
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@@ -144,9 +146,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
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SceneObjectGroup inWorldObj = SceneHelpers.AddSceneObject(m_scene, "inWorldObj", ua1.PrincipalID);
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TaskInventoryItem scriptItem = TaskInventoryHelpers.AddScript(m_scene, inWorldObj.RootPart);
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new LSL_Api().Initialize(m_engine, inWorldObj.RootPart, scriptItem);
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ScriptInstance si = new ScriptInstance(m_engine, inWorldObj.RootPart, scriptItem, 0, false, int.MaxValue);
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new LSL_Api().Initialize(si);
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OSSL_Api osslApi = new OSSL_Api();
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osslApi.Initialize(m_engine, inWorldObj.RootPart, scriptItem);
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osslApi.Initialize(si);
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// Create an object embedded inside the first
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TaskInventoryHelpers.AddNotecard(
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@@ -192,12 +195,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
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SceneObjectGroup inWorldObj = SceneHelpers.AddSceneObject(m_scene, "inWorldObj", ua1.PrincipalID);
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TaskInventoryItem scriptItem = TaskInventoryHelpers.AddScript(m_scene, inWorldObj.RootPart);
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new LSL_Api().Initialize(m_engine, inWorldObj.RootPart, scriptItem);
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ScriptInstance si = new ScriptInstance(m_engine, inWorldObj.RootPart, scriptItem, 0, false, int.MaxValue);
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new LSL_Api().Initialize(si);
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OSSL_Api osslApi = new OSSL_Api();
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osslApi.Initialize(m_engine, inWorldObj.RootPart, scriptItem);
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osslApi.Initialize(si);
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// Create an object embedded inside the first
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TaskInventoryHelpers.AddSceneObject(m_scene, inWorldObj.RootPart, taskInvObjItemName, taskInvObjItemId, ua1.PrincipalID);
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TaskInventoryHelpers.AddSceneObject(
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m_scene, inWorldObj.RootPart, taskInvObjItemName, taskInvObjItemId, ua1.PrincipalID);
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ScenePresence sp2 = SceneHelpers.AddScenePresence(m_scene, ua2);
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