Pimped up Default.lsl. Now featuring a touch counter.

Changed "ObjectID" in ScriptEngine to IScriptHost reference. Events will now be queued based on IScriptHost reference instead of string ID of object. Removed "root" object reference in script.
This commit is contained in:
Tedd Hansen
2007-08-17 21:24:38 +00:00
parent 577fb1a987
commit fcf7db7272
11 changed files with 32 additions and 25 deletions

View File

@@ -31,6 +31,7 @@ using System.Collections.Generic;
using System.Text;
using libsecondlife;
using OpenSim.Framework.Interfaces;
using OpenSim.Region.Environment.Scenes.Scripting;
namespace OpenSim.Region.ScriptEngine.DotNetEngine
{
@@ -40,6 +41,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
class EventManager
{
private ScriptEngine myScriptEngine;
public IScriptHost TEMP_OBJECT_ID;
public EventManager(ScriptEngine _ScriptEngine)
{
myScriptEngine = _ScriptEngine;
@@ -58,7 +60,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
{
// Add to queue for all scripts in ObjectID object
//myScriptEngine.m_logger.Verbose("ScriptEngine", "EventManager Event: touch_start");
myScriptEngine.myEventQueueManager.AddToObjectQueue("TEST", "touch_start", new object[] { (int)0 });
myScriptEngine.myEventQueueManager.AddToObjectQueue(TEMP_OBJECT_ID, "touch_start", new object[] { (int)0 });
}