Pimped up Default.lsl. Now featuring a touch counter.

Changed "ObjectID" in ScriptEngine to IScriptHost reference. Events will now be queued based on IScriptHost reference instead of string ID of object. Removed "root" object reference in script.
This commit is contained in:
Tedd Hansen
2007-08-17 21:24:38 +00:00
parent 577fb1a987
commit fcf7db7272
11 changed files with 32 additions and 25 deletions

View File

@@ -53,7 +53,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
// Object<string, Script<string, script>>
internal Dictionary<string, Dictionary<string, OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL.LSL_BaseClass>> Scripts = new Dictionary<string, Dictionary<string, OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL.LSL_BaseClass>>();
internal Dictionary<IScriptHost, Dictionary<string, OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL.LSL_BaseClass>> Scripts = new Dictionary<IScriptHost, Dictionary<string, OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL.LSL_BaseClass>>();
public Scene World
{
get
@@ -63,7 +63,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
}
internal Dictionary<string, OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL.LSL_BaseClass>.KeyCollection GetScriptKeys(string ObjectID)
internal Dictionary<string, OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL.LSL_BaseClass>.KeyCollection GetScriptKeys(IScriptHost ObjectID)
{
if (Scripts.ContainsKey(ObjectID) == false)
return null;
@@ -75,7 +75,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
}
internal OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL.LSL_BaseClass GetScript(string ObjectID, string ScriptID)
internal OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL.LSL_BaseClass GetScript(IScriptHost ObjectID, string ScriptID)
{
if (Scripts.ContainsKey(ObjectID) == false)
return null;
@@ -92,7 +92,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
return Script;
}
internal void SetScript(string ObjectID, string ScriptID, OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL.LSL_BaseClass Script)
internal void SetScript(IScriptHost ObjectID, string ScriptID, OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL.LSL_BaseClass Script)
{
// Create object if it doesn't exist
if (Scripts.ContainsKey(ObjectID) == false)
@@ -116,8 +116,9 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
/// </summary>
/// <param name="ScriptID"></param>
/// <param name="ObjectID"></param>
public void StartScript(string ScriptID, string ObjectID)
public void StartScript(string ScriptID, IScriptHost ObjectID)
{
//IScriptHost root = host.GetRoot();
m_scriptEngine.Log.Verbose("ScriptEngine", "ScriptManager StartScript: ScriptID: " + ScriptID + ", ObjectID: " + ObjectID);
// We will initialize and start the script.
@@ -162,11 +163,9 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
// * Load and start script, for now with dummy host
//OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSO.LSL_BaseClass Script = LoadAndInitAssembly(FreeAppDomain, FileName);
IScriptHost host = new NullScriptHost();
IScriptHost root = host;
OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL.LSL_BaseClass Script = LoadAndInitAssembly(FreeAppDomain, FileName, host, root );
string FullScriptID = ScriptID + "." + ObjectID;
OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL.LSL_BaseClass Script = LoadAndInitAssembly(FreeAppDomain, FileName, ObjectID);
//string FullScriptID = ScriptID + "." + ObjectID;
// Add it to our temporary active script keeper
//Scripts.Add(FullScriptID, Script);
SetScript(ObjectID, ScriptID, Script);
@@ -206,7 +205,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
/// <param name="FreeAppDomain">AppDomain to load script into</param>
/// <param name="FileName">FileName of script assembly (.dll)</param>
/// <returns></returns>
private OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL.LSL_BaseClass LoadAndInitAssembly(AppDomain FreeAppDomain, string FileName, IScriptHost host, IScriptHost root)
private OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL.LSL_BaseClass LoadAndInitAssembly(AppDomain FreeAppDomain, string FileName, IScriptHost host)
{
//myScriptEngine.m_logger.Verbose("ScriptEngine", "ScriptManager Loading Assembly " + FileName);
// Load .Net Assembly (.dll)
@@ -249,8 +248,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
object[] args = new object[]
{
this,
host,
root
host
};
return (OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL.LSL_BaseClass)Activator.CreateInstance(t, args );
@@ -258,7 +256,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
}
internal void ExecuteFunction(string ObjectID, string ScriptID, string FunctionName, object[] args)
internal void ExecuteFunction(IScriptHost ObjectID, string ScriptID, string FunctionName, object[] args)
{
m_scriptEngine.Log.Verbose("ScriptEngine", "Executing Function ObjectID: " + ObjectID + ", ScriptID: " + ScriptID + ", FunctionName: " + FunctionName);
OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL.LSL_BaseClass Script = m_scriptEngine.myScriptManager.GetScript(ObjectID, ScriptID);