Enabled the sit_ground animation. The sit state is not properly set, but it looks okay, and doesn't seem to break anything. Just move around to stand up.

This commit is contained in:
Jeff Ames
2007-12-13 19:44:47 +00:00
parent 8338e4999f
commit fd09b22552
2 changed files with 1 additions and 8 deletions

View File

@@ -629,7 +629,7 @@ namespace OpenSim.Region.Environment.Scenes
{
// TODO: This doesn't quite work yet -- probably a parent ID problem
// m_parentID = (what should this be?)
// SetMovementAnimation(Animations.AnimsLLUUID["SIT_GROUND"], 1);
SetMovementAnimation(Animations.AnimsLLUUID["SIT_GROUND"], 1);
}
if (m_allowMovement)