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Enabled the sit_ground animation. The sit state is not properly set, but it looks okay, and doesn't seem to break anything. Just move around to stand up.
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@@ -629,7 +629,7 @@ namespace OpenSim.Region.Environment.Scenes
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{
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// TODO: This doesn't quite work yet -- probably a parent ID problem
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// m_parentID = (what should this be?)
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// SetMovementAnimation(Animations.AnimsLLUUID["SIT_GROUND"], 1);
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SetMovementAnimation(Animations.AnimsLLUUID["SIT_GROUND"], 1);
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}
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if (m_allowMovement)
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