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Merge branch 'master' into bigmerge
Conflicts: OpenSim/Framework/Watchdog.cs
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@@ -2137,10 +2137,6 @@ namespace OpenSim.Region.Framework.Scenes
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public void PhysicsCollision(EventArgs e)
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{
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// single threaded here
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if (e == null)
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{
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return;
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}
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CollisionEventUpdate a = (CollisionEventUpdate)e;
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Dictionary<uint, ContactPoint> collissionswith = a.m_objCollisionList;
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@@ -2302,6 +2298,7 @@ namespace OpenSim.Region.Framework.Scenes
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});
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}
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}
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if (colliding.Count > 0)
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{
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StartCollidingMessage.Colliders = colliding;
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@@ -2309,10 +2306,11 @@ namespace OpenSim.Region.Framework.Scenes
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if (m_parentGroup.Scene == null)
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return;
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if (m_parentGroup.PassCollision == true)
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{
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//TODO: Add pass to root prim!
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}
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// if (m_parentGroup.PassCollision == true)
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// {
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// //TODO: Add pass to root prim!
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// }
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m_parentGroup.Scene.EventManager.TriggerScriptCollidingStart(LocalId, StartCollidingMessage);
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}
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}
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