refactor: remove Scene.SetRootAgentScene() in favour of existing event with same name

This commit is contained in:
Justin Clark-Casey (justincc)
2010-08-13 21:01:10 +01:00
parent 5f5c65e4ba
commit fd23f270c6
4 changed files with 10 additions and 21 deletions

View File

@@ -82,6 +82,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
scene.EventManager.OnNewClient += OnNewClient;
scene.EventManager.OnClientClosed += ClientLoggedOut;
scene.EventManager.OnIncomingInstantMessage += OnGridInstantMessage;
scene.EventManager.OnSetRootAgentScene += OnSetRootAgentScene;
}
public void RegionLoaded(Scene scene)
@@ -98,9 +99,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
scene.EventManager.OnNewClient -= OnNewClient;
scene.EventManager.OnClientClosed -= ClientLoggedOut;
scene.EventManager.OnIncomingInstantMessage -= OnGridInstantMessage;
scene.EventManager.OnSetRootAgentScene -= OnSetRootAgentScene;
}
}
}
public void RemoveRegion(Scene scene)
@@ -108,6 +109,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
scene.EventManager.OnNewClient -= OnNewClient;
scene.EventManager.OnClientClosed -= ClientLoggedOut;
scene.EventManager.OnIncomingInstantMessage -= OnGridInstantMessage;
scene.EventManager.OnSetRootAgentScene -= OnSetRootAgentScene;
m_Scenelist.Remove(scene);
}
@@ -136,6 +138,11 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
// Inventory giving is conducted via instant message
client.OnInstantMessage += OnInstantMessage;
}
protected void OnSetRootAgentScene(UUID id, Scene scene)
{
m_AgentRegions[id] = scene;
}
private Scene FindClientScene(UUID agentId)
{
@@ -160,7 +167,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
if (scene == null) // Something seriously wrong here.
return;
if (im.dialog == (byte) InstantMessageDialog.InventoryOffered)
{
//m_log.DebugFormat("Asset type {0}", ((AssetType)im.binaryBucket[0]));
@@ -346,11 +352,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
}
}
public void SetRootAgentScene(UUID agentID, Scene scene)
{
m_AgentRegions[agentID] = scene;
}
public bool NeedSceneCacheClear(UUID agentID, Scene scene)
{
if (!m_AgentRegions.ContainsKey(agentID))