refactor: remove Scene.SetRootAgentScene() in favour of existing event with same name

This commit is contained in:
Justin Clark-Casey (justincc)
2010-08-13 21:01:10 +01:00
parent 5f5c65e4ba
commit fd23f270c6
4 changed files with 10 additions and 21 deletions

View File

@@ -4487,17 +4487,6 @@ namespace OpenSim.Region.Framework.Scenes
client.SendLayerData(patchX, patchY, Heightmap.GetFloatsSerialised());
}
public void SetRootAgentScene(UUID agentID)
{
IInventoryTransferModule inv = RequestModuleInterface<IInventoryTransferModule>();
if (inv == null)
return;
inv.SetRootAgentScene(agentID, this);
EventManager.TriggerSetRootAgentScene(agentID, this);
}
public bool NeedSceneCacheClear(UUID agentID)
{
IInventoryTransferModule inv = RequestModuleInterface<IInventoryTransferModule>();

View File

@@ -821,7 +821,7 @@ namespace OpenSim.Region.Framework.Scenes
m_rootRegionHandle = m_scene.RegionInfo.RegionHandle;
m_scene.SetRootAgentScene(m_uuid);
m_scene.EventManager.TriggerSetRootAgentScene(m_uuid, m_scene);
// Moved this from SendInitialData to ensure that m_appearance is initialized
// before the inventory is processed in MakeRootAgent. This fixes a race condition