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Thanks again to Alondria for adding: math support for
rot * rot, vec / rot, == and != overriders for Rotations and Vectors. Also: llRotBetween(), llGetRegionTimeDilation(). And fixing: Error in LSL2CSConverter that botched a variable with a type name in it (ex: rotationCenter) Fixed: Error in LSL2CSConverter that parsed which() loops incorrectly. Fixed: Changed definition of Quaternion to <x, y, z, r> from <x, y, z, t> (As per LSL) Finished: llEuler2Rot()
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@@ -47,7 +47,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
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dataTypes.Add("key", "string");
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dataTypes.Add("vector", "LSL_Types.Vector3");
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dataTypes.Add("rotation", "LSL_Types.Quaternion");
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dataTypes.Add("list", "List");
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dataTypes.Add("list", "List<string>");
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dataTypes.Add("null", "null");
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}
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@@ -203,7 +203,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
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//Console.WriteLine("Replacing using statename: " + current_statename);
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cache =
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Regex.Replace(cache,
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@"^(\s*)((?!(if|switch|for)[^a-zA-Z0-9_])[a-zA-Z0-9_]*\s*\([^\)]*\)[^;]*\{)",
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@"^(\s*)((?!(if|switch|for|while)[^a-zA-Z0-9_])[a-zA-Z0-9_]*\s*\([^\)]*\)[^;]*\{)",
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@"$1public " + current_statename + "_event_$2",
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RegexOptions.Compiled | RegexOptions.Multiline | RegexOptions.Singleline);
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}
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@@ -236,7 +236,10 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
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RegexOptions.Compiled | RegexOptions.Multiline);
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// Replace return types and function variables - integer a() and f(integer a, integer a)
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Script =
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Regex.Replace(Script, @"(^|;|}|[\(,])(\s*)" + key + @"(\s*)", @"$1$2" + val + "$3",
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Regex.Replace(Script, @"(^|;|}|[\(,])(\s*)" + key + @"(\s+)", @"$1$2" + val + "$3",
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RegexOptions.Compiled | RegexOptions.Multiline);
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Script =
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Regex.Replace(Script, @"(^|;|}|[\(,])(\s*)" + key + @"(\s*)[,]", @"$1$2" + val + "$3,",
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RegexOptions.Compiled | RegexOptions.Multiline);
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}
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@@ -281,7 +284,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
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// Add namespace, class name and inheritance
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Return = "" +
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"using OpenSim.Region.ScriptEngine.Common;";
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"using OpenSim.Region.ScriptEngine.Common; using System.Collections.Generic;";
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//"using System; " +
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//"using System.Collections.Generic; " +
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//"using System.Text; " +
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