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* Remove dumb bug I put in which meant that an archive save would never complete if there were any missing assets
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@@ -169,9 +169,6 @@ namespace OpenSim.Framework
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}
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}
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static PrimitiveBaseShape()
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{
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m_defaultTexture =
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@@ -188,7 +185,11 @@ namespace OpenSim.Framework
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[XmlIgnore]
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public LLObject.TextureEntry Textures
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{
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get { return new LLObject.TextureEntry(m_textureEntry, 0, m_textureEntry.Length); }
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get
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{
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//m_log.DebugFormat("[PRIMITIVE BASE SHAPE]: get m_textureEntry length {0}", m_textureEntry.Length);
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return new LLObject.TextureEntry(m_textureEntry, 0, m_textureEntry.Length);
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}
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set { m_textureEntry = value.ToBytes(); }
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}
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@@ -206,8 +207,6 @@ namespace OpenSim.Framework
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}
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}
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public static PrimitiveBaseShape Default
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{
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get
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