Code comments and cleanup, correct datatypes for key, vector, rotation, (hopefully) reference to Axiom during compile, passing of BuiltIns during script load, BuiltIn interface added, etc etc

This commit is contained in:
Tedd Hansen
2007-08-12 17:37:37 +00:00
parent 7a5474ec28
commit fd63c0cd32
8 changed files with 101 additions and 121 deletions

View File

@@ -137,7 +137,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
SetScript(ObjectID, ScriptID, Script);
// We need to give (untrusted) assembly a private instance of BuiltIns
// this private copy will contain Read-Only FullScriptID so that it can bring that on to the server whenever needed.
OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSO.LSL_BuiltIn_Commands_Interface LSLB = new OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSO.LSL_BuiltIn_Commands_TestImplementation(FullScriptID);
OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL_BuiltIn_Commands_Interface LSLB = new OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL_BuiltIn_Commands_TestImplementation(FullScriptID);
// Start the script - giving it BuiltIns
Common.SendToDebug("ScriptManager initializing script, handing over private builtin command interface");
Script.Start(LSLB);