UDPServer enabled, should no longer be any udp server code in OpenSimMain.

This commit is contained in:
MW
2007-05-16 13:10:17 +00:00
parent 3d93d39048
commit fd67b36a5e
2 changed files with 37 additions and 133 deletions

View File

@@ -46,11 +46,31 @@ namespace OpenSim
private bool user_accounts = false;
private ConsoleBase m_console;
public UDPServer(int port, Grid gridServers, World localWorld, AssetCache assetCache, InventoryCache inventoryCache, RegionInfo _regionData, bool sandbox, bool accounts, ConsoleBase console)
public PacketServer PacketServer
{
get
{
return _packetServer;
}
set
{
_packetServer = value;
}
}
public World LocalWorld
{
set
{
this.m_localWorld = value;
this._packetServer.LocalWorld = this.m_localWorld;
}
}
public UDPServer(int port, Grid gridServers, AssetCache assetCache, InventoryCache inventoryCache, RegionInfo _regionData, bool sandbox, bool accounts, ConsoleBase console)
{
listenPort = port;
this.m_gridServers = gridServers;
this.m_localWorld = localWorld;
this.m_assetCache = assetCache;
this.m_inventoryCache = inventoryCache;
this.m_regionData = _regionData;
@@ -58,8 +78,6 @@ namespace OpenSim
this.user_accounts = accounts;
this.m_console = console;
PacketServer packetServer = new PacketServer(this);
this._packetServer.LocalWorld = m_localWorld;
this._packetServer.RegisterClientPacketHandlers();
}
protected virtual void OnReceivedData(IAsyncResult result)
@@ -85,7 +103,7 @@ namespace OpenSim
}
else
{ // invalid client
Console.Error.WriteLine("Main.cs:OnReceivedData() - WARNING: Got a packet from an invalid client - " + epSender.ToString());
Console.Error.WriteLine("UDPServer.cs:OnReceivedData() - WARNING: Got a packet from an invalid client - " + epSender.ToString());
}
Server.BeginReceiveFrom(RecvBuffer, 0, RecvBuffer.Length, SocketFlags.None, ref epSender, ReceivedData, null);
@@ -106,22 +124,22 @@ namespace OpenSim
this._packetServer.ClientThreads.Add(useCircuit.CircuitCode.Code, newuser);
}
private void ServerListener()
public void ServerListener()
{
m_console.WriteLine("Main.cs:MainServerListener() - Opening UDP socket on " + listenPort);
m_console.WriteLine("UDPServer.cs:ServerListener() - Opening UDP socket on " + listenPort);
ServerIncoming = new IPEndPoint(IPAddress.Any, listenPort);
Server = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp);
Server.Bind(ServerIncoming);
m_console.WriteLine("Main.cs:MainServerListener() - UDP socket bound, getting ready to listen");
m_console.WriteLine("UDPServer.cs:ServerListener() - UDP socket bound, getting ready to listen");
ipeSender = new IPEndPoint(IPAddress.Any, 0);
epSender = (EndPoint)ipeSender;
ReceivedData = new AsyncCallback(this.OnReceivedData);
Server.BeginReceiveFrom(RecvBuffer, 0, RecvBuffer.Length, SocketFlags.None, ref epSender, ReceivedData, null);
m_console.WriteLine("Main.cs:MainServerListener() - Listening...");
m_console.WriteLine("UDPServer.cs:ServerListener() - Listening...");
}