Merge branch 'avination' into careminster

This commit is contained in:
Melanie
2012-08-31 00:34:22 +01:00
17 changed files with 761 additions and 231 deletions

View File

@@ -509,6 +509,9 @@ namespace OpenSim.Region.Framework.Scenes
Vector3 newpos = Vector3.Zero;
OpenSim.Services.Interfaces.GridRegion destination = null;
if (m_rootPart.KeyframeMotion != null)
m_rootPart.KeyframeMotion.StartCrossingCheck();
bool canCross = true;
foreach (ScenePresence av in m_linkedAvatars)
{
@@ -551,7 +554,7 @@ namespace OpenSim.Region.Framework.Scenes
av.ParentID = 0;
}
// m_linkedAvatars.Clear();
// m_linkedAvatars.Clear();
m_scene.CrossPrimGroupIntoNewRegion(val, this, true);
// Normalize
@@ -599,11 +602,16 @@ namespace OpenSim.Region.Framework.Scenes
avsToCross.Clear();
}
else if (RootPart.PhysActor != null)
else
{
RootPart.PhysActor.CrossingFailure();
}
if (m_rootPart.KeyframeMotion != null)
m_rootPart.KeyframeMotion.CrossingFailure();
if (RootPart.PhysActor != null)
{
RootPart.PhysActor.CrossingFailure();
}
}
Vector3 oldp = AbsolutePosition;
val.X = Util.Clamp<float>(oldp.X, 0.5f, (float)Constants.RegionSize - 0.5f);
val.Y = Util.Clamp<float>(oldp.Y, 0.5f, (float)Constants.RegionSize - 0.5f);
@@ -2054,15 +2062,16 @@ namespace OpenSim.Region.Framework.Scenes
HasGroupChangedDueToDelink = false;
m_scene.EventManager.TriggerOnSceneObjectPreSave(backup_group, this);
/*
backup_group.ForEachPart(delegate(SceneObjectPart part)
{
if (part.KeyframeMotion != null)
{
part.KeyframeMotion = KeyframeMotion.FromData(backup_group, part.KeyframeMotion.Serialize());
part.KeyframeMotion.UpdateSceneObject(this);
// part.KeyframeMotion.UpdateSceneObject(this);
}
});
*/
datastore.StoreObject(backup_group, m_scene.RegionInfo.RegionID);
backup_group.ForEachPart(delegate(SceneObjectPart part)
@@ -3025,7 +3034,8 @@ namespace OpenSim.Region.Framework.Scenes
/// <param name="objectGroup"></param>
public virtual void DetachFromBackup()
{
m_scene.SceneGraph.FireDetachFromBackup(this);
if (m_scene != null)
m_scene.SceneGraph.FireDetachFromBackup(this);
if (m_isBackedUp && Scene != null)
m_scene.EventManager.OnBackup -= ProcessBackup;