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Committing the second part of Jim Greensky @ Intel Lab's patch, re-prioritizing updates
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@@ -846,7 +846,7 @@ namespace OpenSim.Region.Framework.Scenes
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/// </summary>
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/// <param name="localID"></param>
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/// <returns>null if no scene object group containing that prim is found</returns>
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private SceneObjectGroup GetGroupByPrim(uint localID)
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public SceneObjectGroup GetGroupByPrim(uint localID)
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{
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if (Entities.ContainsKey(localID))
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return Entities[localID] as SceneObjectGroup;
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