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prim cuts in ODE
Much thanks to Gerhard! Merged with Darok's recent changes re: physical prims
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@@ -221,6 +221,14 @@ namespace OpenSim.Region.Physics.BasicPhysicsPlugin
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set { }
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}
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public override PrimitiveBaseShape Shape
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{
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set
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{
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return;
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}
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}
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public override PhysicsVector Velocity
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{
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get { return _velocity; }
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