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prim cuts in ODE
Much thanks to Gerhard! Merged with Darok's recent changes re: physical prims
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@@ -686,6 +686,15 @@ namespace OpenSim.Region.Physics.BulletXPlugin
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get { return _size; }
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set { lock (BulletXScene.BulletXLock) { _size = value; } }
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}
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public override PrimitiveBaseShape Shape
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{
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set
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{
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return;
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}
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}
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public override PhysicsVector Acceleration
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{
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get { return _acceleration; }
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