prim cuts in ODE

Much thanks to Gerhard!
Merged with Darok's recent changes re: physical prims
This commit is contained in:
dan miller
2007-11-05 12:25:53 +00:00
parent 6bb1e91d41
commit fdb57b28b1
8 changed files with 507 additions and 516 deletions

View File

@@ -686,6 +686,15 @@ namespace OpenSim.Region.Physics.BulletXPlugin
get { return _size; }
set { lock (BulletXScene.BulletXLock) { _size = value; } }
}
public override PrimitiveBaseShape Shape
{
set
{
return;
}
}
public override PhysicsVector Acceleration
{
get { return _acceleration; }