prim cuts in ODE

Much thanks to Gerhard!
Merged with Darok's recent changes re: physical prims
This commit is contained in:
dan miller
2007-11-05 12:25:53 +00:00
parent 6bb1e91d41
commit fdb57b28b1
8 changed files with 507 additions and 516 deletions

View File

@@ -26,6 +26,7 @@
*
*/
using Axiom.Math;
using OpenSim.Framework;
namespace OpenSim.Region.Physics.Manager
{
@@ -50,6 +51,11 @@ namespace OpenSim.Region.Physics.Manager
public abstract PhysicsVector Size { get; set; }
public abstract PrimitiveBaseShape Shape
{
set;
}
public abstract PhysicsVector Position { get; set; }
public abstract PhysicsVector Velocity { get; set; }
@@ -85,6 +91,14 @@ namespace OpenSim.Region.Physics.Manager
set { return; }
}
public override PrimitiveBaseShape Shape
{
set
{
return;
}
}
public override PhysicsVector Velocity
{
get { return PhysicsVector.Zero; }