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prim cuts in ODE
Much thanks to Gerhard! Merged with Darok's recent changes re: physical prims
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@@ -26,6 +26,7 @@
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*
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*/
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using Axiom.Math;
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using OpenSim.Framework;
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namespace OpenSim.Region.Physics.Manager
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{
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@@ -50,6 +51,11 @@ namespace OpenSim.Region.Physics.Manager
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public abstract PhysicsVector Size { get; set; }
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public abstract PrimitiveBaseShape Shape
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{
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set;
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}
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public abstract PhysicsVector Position { get; set; }
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public abstract PhysicsVector Velocity { get; set; }
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@@ -85,6 +91,14 @@ namespace OpenSim.Region.Physics.Manager
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set { return; }
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}
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public override PrimitiveBaseShape Shape
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{
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set
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{
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return;
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}
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}
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public override PhysicsVector Velocity
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{
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get { return PhysicsVector.Zero; }
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