Thank you kindly, Ziah for a patch that adds the channel to the class ChatEventArgs and retrieves it's value along with the others from the OSChatMessage in HandleChatPackage. With this the MRM Script can check if a ChatEvent is coming in on a specifc Channel. The Second Part adds the Method say(string msg , int channel) to send a chat message on the specified channel. The idea behind this is to enable MRM's to communicate with regular LSL or OSSL Scripts so that they may can act as a Backend to access a Database or do business Logic for those Scripts.

Signed-off-by: Charles Krinke <cfk@pacbell.net>
This commit is contained in:
Charles Krinke
2009-12-23 10:34:11 -08:00
parent 9c294c5663
commit fddefff284
4 changed files with 16 additions and 2 deletions

View File

@@ -384,6 +384,15 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
m_rootScene.SimChat(msg, ChatTypeEnum.Say, sop.AbsolutePosition, sop.Name, sop.UUID, false);
}
public void Say(string msg,int channel)
{
if (!CanEdit())
return;
SceneObjectPart sop = GetSOP();
m_rootScene.SimChat(Utils.StringToBytes(msg), ChatTypeEnum.Say,channel, sop.AbsolutePosition, sop.Name, sop.UUID, false);
}
#endregion