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Update svn properties, minor formatting cleanup.
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@@ -154,18 +154,21 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
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part.SitTargetOrientation = new Quaternion(0,0,0,1);
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part.SitTargetPosition = new Vector3(0,0,0);
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// Fix ownership/creator of inventory items
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// Not doing so results in inventory items
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// being no copy/no mod for everyone
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TaskInventoryDictionary inv = part.TaskInventory;
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foreach (KeyValuePair<UUID, TaskInventoryItem> kvp in inv) {
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if (!resolveUserUuid(kvp.Value.OwnerID)) {
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kvp.Value.OwnerID = masterAvatarId;
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}
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if (!resolveUserUuid(kvp.Value.CreatorID)) {
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kvp.Value.CreatorID = masterAvatarId;
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}
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}
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// Fix ownership/creator of inventory items
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// Not doing so results in inventory items
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// being no copy/no mod for everyone
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TaskInventoryDictionary inv = part.TaskInventory;
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foreach (KeyValuePair<UUID, TaskInventoryItem> kvp in inv)
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{
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if (!resolveUserUuid(kvp.Value.OwnerID))
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{
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kvp.Value.OwnerID = masterAvatarId;
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}
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if (!resolveUserUuid(kvp.Value.CreatorID))
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{
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kvp.Value.CreatorID = masterAvatarId;
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}
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}
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}
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if (m_scene.AddRestoredSceneObject(sceneObject, true, false))
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@@ -249,7 +249,7 @@ namespace OpenSim.Region.Environment.Scenes
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{
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Vector3 a = new Vector3(m_CameraAtAxis.X, m_CameraAtAxis.Y, 0);
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if(a == Vector3.Zero)
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if (a == Vector3.Zero)
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return a;
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return Util.GetNormalizedVector(a);
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